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Showing posts with label Ebooks. Show all posts
Showing posts with label Ebooks. Show all posts

Programming for the Absolute Beginner

- Administrator | Friday, June 12, 2009
Programming for the Absolute Beginner

Programming for the Absolute Beginner

Product Description
Want to learn computer programming but aren’t sure where to start? Programming for the Absolute Beginner provides a gentle learning curve in programming for anyone who wants to develop fundamental programming skills and create computer programs.

The primary focus is on teaching the reader how to program using a free implementation of BASIC called Just BASIC. As such, the book focuses on developing programs that run on Microsoft® Windows®, but also presents programming principles that apply to different environments, including other operating systems and the Internet. Additionally, the book provides a solid foundation for advancing to different programming languages as you gain confidence in your newly acquired programming abilities. As part of the for the absolute beginner series, Programming for the Absolute Beginner teaches all the concepts through the creation of simple computer games, making the learning process much more fun and enjoyable.

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The Official Guide to 3D GameStudio

- Administrator | Friday, June 12, 2009
The Official Guide to 3D GameStudio

The Official Guide to 3D GameStudio

Product Description
If you’re a video game enthusiast, then you’ve probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most readily found tools in the industry. You’ll cover the fundamentals of character animation, level building, and programming various effects.

You’ll even get tips on the game industry as a whole, including how video games are made, what job opportunities exist, and how you can break into the industry. Whether you want to make games for your own enjoyment or to build your career portfolio, this all-in-one guide covers everything you need to know to make amazing 3D games!

About the Author
Michael Duggan is an Oklahoma-born artist and animator with a background in 3D modeling and digital animation. He is currently a freelance game programmer and motion graphics consultant in Harrison, Arkansas. He has taught animation and game design in the visual arts department of North Arkansas College for the last few years. He previously helped start a high-paced private college¿s new Gaming and Robotics program from the ground up. His education includes an Associates of Arts, a certificate of Surgical Technology, and a Bachelors of Fine Arts in Game Art and Design at the Art Institute.

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Creating Games in C++: A Step-by-Step Guide

- Administrator | Friday, June 12, 2009
Creating Games in C++: A Step-by-Step Guide

Creating Games in C++: A Step-by-Step Guide

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM.

Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he’s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger–and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.
Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

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Game Design, Second Edition

- Administrator | Friday, June 12, 2009
Game Design, Second Edition

Game Design, Second Edition

Product Description
“Game Design, Second Edition” offers a behind-the-scenes look at how a game gets designed and developed—from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources.

It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you ’re looking to break in, you ’ll find knowledge here that is usually attained only after years in the trenches.

Updated and expanded with a wealth of expert information and real world case studies, while still maintaining the value that made the first edition so successful.

Written by a well-known industry expert with 18 years of game design experience. Appeals to a broad audience, from students to individuals ready to break into the business to seasoned professionals. Contains practical information that can be put to use by readers in a variety of game development roles.

About the Author
In 1989, Bob co-founded Legend Entertainment and served as its President until the company’s 1998 sale to GT Interactive (now Atari). He continued as Legend’s Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer’s Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business. Bob is the author of one of the industry’s bestselling books on game development, Game Design: The Art and Business of Creating Games (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the Game Developer’s Market Guide (Premier Press/Course PTR).

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